Room 101

Room 101 (101.WAD) is a single-level PWAD for Doom. It was designed by Sock and released in July 1994.

Secrets

 * 1) Enter the building and go all the way to the southeast corner. Open it to get a box of shotgun shells (just shotgun shells on Hey, Not Too Rough or lower) and a stimpack. (sector 40)
 * 2) See Secret #1. (sector 42)
 * 3) Open the west wall in Secrets #1 and #2 and head west to get shotgun shells and a medikit (stimpack on Hey, Not Too Rough or lower). (sector 15)
 * 4) Climb the steps from Secret #1 and shoot the west wall to get armor bonuses, a health bonus (Hey, Not Too Rough or lower), a medikit, and a green armor (Ultra-Violence or higher). (sector 25)
 * 5) Open the door near Secret #4 and open the east wall to get a backpack, a rocket, and shotgun shells (the latter two are not on Hey, Not Too Rough or lower). (sector 104)
 * 6) Head south from Secret #5 all the way to the southwest corner. Open the west wall here to get an energy cell and either a box of shotgun shells or shotgun shells depending on your skill level. (sector 107)
 * 7) In the second lava room, jump to the second platform and go through the south wall to get armor bonuses, a plasma gun (not on Hey, Not Too Rough or lower), and either boxes of shotgun shells or a box of rockets and a box of ammo depending on your skill level. (sector 191)
 * 8) In the second lava room, jump to the east platform and flip the switch. Return to the previous lava room and go to the northeast platform. Take the hallway east and take the south teleporter. This takes you to armor bonuses and either ammo clips or boxes of ammo depending on your skill level. (sector 199)

Bugs
Two multiplayer-only partial invisibilities (Things 488 and 489) have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on June 20, 2022.

Things
This level contains the following numbers of things per skill level: